Strike Committee: A Players Union

Just some notes and a few thoughts in regards to organizing the players.  I may expand on this further here, or may have already expanded on it enough elsewhere:

Here is the outline for the players revolution that officially began today: The Players Revolution

The players have an opportunity now to take a newly formed strategy option outlined here: The Achilles Heel of the Centralized Poker Industry

From Ideal Poker by creating Nas Coin players can transform the game into one that accepts cooperative strategies:

When one studies what are called ”cooperative games”, which in economic terms include mergers and acquisitions or cartel formation, it is found to be appropriate and is standard to form two basic classifications:

(1): Games with transferable utility.

(2): Games without transferable utility
(or “NTU” games).

In the world of practical realities it is money which typically causes the existence of a game of type (1) rather than of type (2); money is the “lubrication” which enables the efficient “transfer of utility”. And generally if games can be transformed from type (2) to type (1) there is a gain, on average, to all the players in terms of whatever might be expected to be the outcome.

Once the players begin to adopt this coin, there starts to exist a new and interesting possibility for comparison:

And if “rake targeting” were used as a “line” by the managers handling all of these various internationally prominent sites then there would arise interesting possibilities for comparisons between these major sites. Each of the sites managed thusly would have its officially recognized status in terms of rake as measured by the domestic index of deposits raked of the state of the managers. But also, and this is what is more significant from an internationally oriented viewpoint, the various rakes would have rates of exchange so that they could be realistically compared in terms of their actual values.

The value such a coin accrues comes from the inefficiencies in the economy of the game that it has a positive and changing effect on The Intrinsic Value of Effective Rake. By created a universally accepted and valued medium of exchange for poker, exchangeable as a digital asset, we created a stability in the economy of the game otherwise not known could really exist:

And so the various currencies managed with “rake targeting” would be comparable by professional and recreational players who would be able to form opinions about the quality of the rake. And what I want to suggest is that “the public” or the players, those for whom a medium of exchange functions as a basic utility, may develop opinions that are critical of rake of lower “value quality”. That is, the public may learn to demand better quality of that which CAN be managed to be of better quality or which can be managed to be of the lower quality observed in so many of the various poker sites in the 21st century.

We begin to understand the concept outlined as Asymptotically Ideal Poker:

So here is the possibility of “asymptotically ideal (rakeless) poker”. Starting with the idea of value stabilization in relation to a domestic ‘deposits raked’ index associated with the territory of one state, beyond that there is the natural and logical concept of internationally based rake comparisons. The sites being compared, like PSFTCIAFBIDOJ, Merge, Party Poker, etc. can be viewed with critical eyes by their players and by those who may have the option of whether or not or how to use one of them. This can lead to pressure for good quality and consequently for a lessened rate of rake.

This is how we begin the asymptotic decline towards rakeless poker, and eventually the launch of completely free flowing Decentralized Autonomous Poker


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