A game is indeed a clear instance of a process wherein obedience to common rules by elements pursuing different and even conflicting purposes results in overall order. Modern game theory has, moreover, shown that while some games lead to the gains of one side being evenly balanced by the gains of the other, other games may produce overall net gain.
The growth of the extended structure of interaction was made possible by the individual’s entry into the latter sorts of game, ones leading to overall increase of productivity
~FA Hayek The Fatal Conceit
In regard to dawkins the Selfish Gene we can see that there is a necessary minimum of components that might spark an evolutionary revolution. But there might be a more accurate perspective where we think about that which doesn’t evolve but stays relevant (useful) being the thing we want to levate.
“That is where the money is at”, might be an appropriate phrase.
We might understand a “brand”, or a “business model”, or a “secure solution” in the form of facebook, twitter, google, etc. might be “what is useful”.
So there is a great consideration as to what should remain in the legacy of an “evolving” implementation of an idea in contrast to what should be allowed and encouraged to evolve (this consideration should decide the ultimate design of the initial implementation!)
In regard to Ideal Poker, this covers the scope which includes whether implementation of p2p poker should be in the form of 1 skin or site, or whether there should be an infrastructure so that many “players” could create their own sites (levating the “battle of”sites”).
We can also think about different variants and games that could be offered with a p2p poker implementation and so it seems players might want ALL games possible that utilize a deck, or multiple decks etc.
Also then we can think of different types of decks with different cards and so we really need to generalize the implementation to support these sentiments.
A generic deck of cards in this sense may turn out to be a peculiar thing.
Then games and their solutions might be approached from a generalized sense. In other words we would begin the incentivized approached to finding ideal games.
These games, along with their incentive to solve them, would help us create paradigms and rules that society might learn to solve problems more efficiently on individual and daily living scales.
On another scale we can think of the mental poker problem and implementation in regard to servers and the exchange of information. Privacy and integrity not at the expense of security and trust.